Futuríveis
quarta-feira, setembro 07, 2005
America's hard-core game players have shifted four more hours of their weekly TV-watching time to online activities
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During the last year, America's hard-core game players have shifted four more hours of their weekly TV-watching time to online activities, according to a new survey by Ziff Davis Media Game Group.
The study, "Digital Gaming in America," also reports that the number of hard-core game-playing households increased by 900,000 from 18.9 million to 19.8 million over the same year's time.
There are 76.2 million game-playing households in the U.S. in 2005 -- up 11.4% from 67.5 million in 2004. The importance of hard-core gamers in this overall universe is underscored by the study's finding that they account for 56% of the industry's revenue.
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DIGITAL GAMERS REDUCE TV VIEWING FURTHER
During the last year, America's hard-core game players have shifted four more hours of their weekly TV-watching time to online activities, according to a new survey by Ziff Davis Media Game Group.
The study, "Digital Gaming in America," also reports that the number of hard-core game-playing households increased by 900,000 from 18.9 million to 19.8 million over the same year's time.
There are 76.2 million game-playing households in the U.S. in 2005 -- up 11.4% from 67.5 million in 2004. The importance of hard-core gamers in this overall universe is underscored by the study's finding that they account for 56% of the industry's revenue.
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DIGITAL GAMERS REDUCE TV VIEWING FURTHER
posted by CMT, 6:16 da tarde